Wilhelm2451 wrote at his The Ancient Gaming Noob blog about a neat idea — Naked Zones. This term does not describe an empty zone but means that you have to leave all your possesions behind when you want to enter it. You zone in without your equipment.

This could be an interesting idea for todays MMORPGs. What about a zone the size of the Echoes of Faydwer — Emerald Halls zone? Add a rapid progression in the zone place mobs that a raid could kill unarmored and without any weapons.

Fill that with alot of temporary no-zone loot that allows the raid to equip itself inside the zone plus add some quite good loot to zone/section bosses that is persistent.

This will allow players to prove skill that is comparable without the advantages that you have using your own stuff.

Ofcourse one would have to give the game a feature that upon zoning all equipment is getting stored somewhere so that players do not need to squeeze their belongings into the bank.

I like this idea — what do you think about it?

One Response to “EQ2: Naked Zones”
  1. There a lot of other thing to look at though, people have different spell quality. So you’d have to make them even to be more skill based. Also the racial traits come in to play here, while there small with no armor there effect are much larger, also race becomes an issuse. Since there are based off a race, a High elf mage is going to do more damage than a Ogre wizard becasue of higher int.

    So there still some stat difference there still stats involved. Unless when you zone in everyone is given the same hp/mana/and stats and spells and all that

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